Search found 45 matches
- Fri Mar 11, 2016 12:57 pm
- Forum: STOS
- Topic: 256 Byte Boundary
- Replies: 9
- Views: 17534
Re: 256 Byte Boundary
"bad screen address" is normally as the memory bank hasn't been reserved as screen. reserve as screen 10 logic=start(10) I have done a scroller based on a 64K screen but its been some 20 years.. I think you would reserve a work bank (or data bank) and load in pi1 images, so first image loaded at ze...
- Sun Feb 21, 2016 4:08 pm
- Forum: Demos - General
- Topic: Atari Links
- Replies: 77
- Views: 1886864
Re: Atari Links
I think the "Graphical Fonts" link (http://www.algonet.se/~guld1/freefont.htm) is no longer available?
M.
M.
- Wed Feb 10, 2016 5:36 pm
- Forum: STOS
- Topic: 256 Byte Boundary
- Replies: 9
- Views: 17534
Re: 256 Byte Boundary
Hi, If you are using STOS, I imagine that it is on a ST/E. So the screen uses 32k. Are you sure that start+X+32k fits all in memory? Maybe it's not the starting address that is a problem, but indirectly the end address that bypasses the top of RAM. Guillaume. Hi - definitely an STFM, using 2.6 of S...
- Sun Feb 07, 2016 9:41 am
- Forum: STOS
- Topic: 256 Byte Boundary
- Replies: 9
- Views: 17534
Re: 256 Byte Boundary
1) How are you trying to set it? If using XBIOS SetScreen() function, note that it is a VOID function that doesn't return a value. 2) Where you getting "error 43" and how are you interpreting that as "bad screen address". All regular system error codes are negative, so that sounds like it's coming ...
- Sat Feb 06, 2016 10:56 pm
- Forum: STOS
- Topic: 256 Byte Boundary
- Replies: 9
- Views: 17534
256 Byte Boundary
Hi, just a quick question. I'm trying to set "logic" to be a particular address. I know the address is on a 256 byte boundary (as per what it says in the manual). However, when I try and set it I get error 43, which is "bad screen address". This doesn't make sense as the address is divisible by 256 ...
- Sat Jan 16, 2016 10:44 am
- Forum: STOS
- Topic: Code:BLACK - A New DEMO in STOS
- Replies: 7
- Views: 15271
Re: Code:BLACK - A New DEMO in STOS
Hi, cool you've released something. Just trying it out. What machine does it run on? The music starts and I get the initial credits, but the screen goes white, the music keeps playing and I don't see anything. Is my bog-standard 520STFM not enough? Thanks, M. Scratch that: I think I've answered my o...
- Fri Jan 15, 2016 12:59 pm
- Forum: STOS
- Topic: Missing Link docs?
- Replies: 8
- Views: 15935
Re: Missing Link docs?
As far as WORLD for scrolltext goes, Are you not using the MAP/WORLD system in conjunction with each other? i.e using sprites that are converted to maps blocks and then using WORLD? There is a program called MAKE that converts between the differing file formats and I also recommend EDDIE Program in...
- Thu Jan 14, 2016 10:57 pm
- Forum: STOS
- Topic: STOS Parallax, SKOPY and the 4 bitplanes Using MISTY
- Replies: 14
- Views: 21726
Re: STOS Parallax, SKOPY and the 4 bitplanes Using MISTY
I thought I was the last of the die-hard fans :) Oh no, I've always loved it. Speed wasn't it's forté, but it was good for getting stuff together quite quickly. The community of extensions was what filled in the gaps. I always think it's a shame there isn't a comparable development environment nowa...
- Wed Jan 13, 2016 8:51 pm
- Forum: STOS
- Topic: STOS Parallax, SKOPY and the 4 bitplanes Using MISTY
- Replies: 14
- Views: 21726
Re: STOS Parallax, SKOPY and the 4 bitplanes Using MISTY
Well, this isn't quite finished, but you get the idea for this screen - four demos, one in each corner of the screen (barrel scroller, starfield, VU bars, scrolltext). Got to finalise the colours, improve the presentation a bit, change the scrolltext font and add rasters. That's the intention, anywa...
- Wed Jan 13, 2016 8:22 pm
- Forum: STOS
- Topic: Missing Link docs?
- Replies: 8
- Views: 15935
Re: Missing Link docs?
OOoh! Useful stuff. If you don't mind, I'll grab that, as I've been guessing (and using the sample code) how to do some stuff so far. Thanks! :) The one command I'm interested in is the "world" command, which does scrolltext. It seems simple enough, but I want to build a memory bank to use a differe...
- Wed Jan 13, 2016 5:37 pm
- Forum: Applications
- Topic: DPaint Fonts
- Replies: 0
- Views: 2195
DPaint Fonts
Did any discs of additional fonts get released for DPaint? Just curious. Some fonts came with it, but just wondered if I could expand my collection.
Thanks.
M.
Thanks.
M.
- Tue Jan 12, 2016 5:31 pm
- Forum: STOS
- Topic: STOS Parallax, SKOPY and the 4 bitplanes Using MISTY
- Replies: 14
- Views: 21726
Re: STOS Parallax, SKOPY and the 4 bitplanes Using MISTY
I think in general, i'll need a little more STOS knowledge and a lot more ST graphics knowledge to fully achieve what I want atm. I know its possible but time has got away from me a little... holidays, new year... I know the feeling. I had a few days over Christmas to make a dent in my reject, but ...
- Wed Jan 06, 2016 8:06 pm
- Forum: STOS
- Topic: STOS Parallax, SKOPY and the 4 bitplanes Using MISTY
- Replies: 14
- Views: 21726
Re: STOS Parallax, SKOPY and the 4 bitplanes Using MISTY
I'm glad to say I've cracked it. :) I went back to Exxos's STOS resources site, where there's a single "BitCopy" archive. The document that's in the archive is a little more helpful and explains about copying a single bitplane when it's not number one (i.e moving just plane 4). So, I wasn't far wron...
- Wed Jan 06, 2016 12:40 pm
- Forum: STOS
- Topic: STOS Parallax, SKOPY and the 4 bitplanes Using MISTY
- Replies: 14
- Views: 21726
Re: STOS Parallax, SKOPY and the 4 bitplanes Using MISTY
I'm going to post this here, mainly because it explained the whole bitplanes thing better than anything else I've read so far: http://mikro.naprvyraz.sk/docs/Coding/Atari/Maggie/STDEMO2.TXT In essence, plane one is under plane two, which is under plane three then four. If you want, for example, scro...
- Tue Jan 05, 2016 1:06 pm
- Forum: STOS
- Topic: STOS Parallax, SKOPY and the 4 bitplanes Using MISTY
- Replies: 14
- Views: 21726
Re: STOS Parallax, SKOPY and the 4 bitplanes Using MISTY
I was going to ask about this, too. I seem to be able to move bits around without issue using skopy, as long as there's "clear space" around. The colour of what I'm moving (on a single bitplane) seems correct, but as soon as what I'm moving comes into contact with something of another colour, it see...
- Tue Jan 05, 2016 10:18 am
- Forum: STOS
- Topic: Chip Tune Music
- Replies: 11
- Views: 13422
Re: Chip Tune Music
Thanks for the offer. In the end, I just changed the music file I was using and it was fine, so I guess that was an "oddity".
M.
M.
- Sat Jan 02, 2016 1:49 pm
- Forum: STOS
- Topic: Chip Tune Music
- Replies: 11
- Views: 13422
Re: Chip Tune Music
Any idea why a program that plays music fine in STOS (using TML) won't play when compiled?
M.
M.
- Thu Dec 31, 2015 11:54 am
- Forum: STOS
- Topic: The RUN command.
- Replies: 9
- Views: 13869
Re: The RUN command.
I've just had a look at Flair's "Cunning Demo". I think they cheated a bit, because they created something called "LOADER.PRG" in the Auto folder. It's only 6K, so there's absolutely no way it's a STOS program (even if they used a packer on it). They must've created a loader in devpac. The individua...
- Thu Dec 31, 2015 11:28 am
- Forum: STOS
- Topic: The RUN command.
- Replies: 9
- Views: 13869
Re: The RUN command.
I've got the CyberPunk's and Flair's STOS megademos. I'm going to have a peruse of the files on the disks and see how it's been put together. It might answer some of these questions.
M.
M.
- Thu Dec 31, 2015 11:24 am
- Forum: STOS
- Topic: Chip Tune Music
- Replies: 11
- Views: 13422
Re: Chip Tune Music
I tried the code that I mentioned in the earlier link, but it didn't seem to work with many sound files. I've had a lot more success with The Missing Link, so think I'll carry on using that instead.
M.
M.
- Thu Dec 31, 2015 9:53 am
- Forum: STOS
- Topic: The RUN command.
- Replies: 9
- Views: 13869
Re: The RUN command.
I've been using an "undocumented feature" to my advantage. :) So, the big question is this - I've seen a lot of STOS MegaDemos and such like, ones that are loading multiple demos in parts, or allowing the user to select which screen they want to see from a menu. How are they doing it? (If they're no...
- Thu Dec 31, 2015 1:08 am
- Forum: STOS
- Topic: The RUN command.
- Replies: 9
- Views: 13869
Re: The RUN command.
Thanks for the quick reply.
I should add that it's a compiled STOS program calling another compiled STOS program. My "menu" does seem to work without issue. Perhaps my gripe about it loading with a blank white screen is quite minor then...
I should add that it's a compiled STOS program calling another compiled STOS program. My "menu" does seem to work without issue. Perhaps my gripe about it loading with a blank white screen is quite minor then...
- Wed Dec 30, 2015 10:23 pm
- Forum: Hatari
- Topic: HELP key on small external Mac keyboard?
- Replies: 4
- Views: 7575
Re: HELP key on small external Mac keyboard?
I got there in the end, thanks. I was having a senior moment and I think I forgot to reboot the ST a few times once I'd changed the configuration, so these are the only two I needed. 27,98 (My escape key is now my 'help' key) 92,96 (My '\' key now does what it should). Thanks for everyone's help. M.
- Wed Dec 30, 2015 10:16 pm
- Forum: STOS
- Topic: The RUN command.
- Replies: 9
- Views: 13869
The RUN command.
Sorry, I'm on a bit of a roll here. (Trying to as much as I can before going back to work after the Christmas break!). So, my question is about the "RUN" command. Is this the only way that one STOS program can call another? My dilemma is that I want one program to call another, but without the inevi...
- Wed Dec 30, 2015 10:01 pm
- Forum: STOS
- Topic: Chip Tune Music
- Replies: 11
- Views: 13422
Re: Chip Tune Music
As there is a SND archive, I assume that routine plays the files also listed on my site ? I'm not sure, but I ended up downloading the full archive at http://sndh.atari.org/ (plus an appropriate Mac player to listen). I tried one file and it seemed to work. Will let you know how I get on. Thanks, M.