Search found 322 matches

by metalages
Thu Mar 30, 2023 3:43 pm
Forum: Games
Topic: Final Fight (arcade) for the Atari STE/Falcon030
Replies: 51
Views: 3312

Re: Final Fight (arcade) for the Atari STE/Falcon030

Can DSP be used to compute how some rectangular areas of different planes overlap in order to reduce overdraw / fill rate of the CPU ? That sounds like something what is perfectly suited for m68k as well. It would take longer to transfer input / output data to/from the DSP than calculate it on the ...
by metalages
Thu Mar 30, 2023 10:35 am
Forum: Games
Topic: Final Fight (arcade) for the Atari STE/Falcon030
Replies: 51
Views: 3312

Re: Final Fight (arcade) for the Atari STE/Falcon030

Can DSP be used to compute how some rectangular areas of different planes overlap in order to reduce overdraw / fill rate of the CPU ?
by metalages
Wed Mar 15, 2023 5:33 pm
Forum: Coding
Topic: New data packer
Replies: 53
Views: 4152

Re: New data packer

I have removed sld32.c and added n2.c to get it compiling and linking.
by metalages
Wed Mar 15, 2023 10:34 am
Forum: Coding
Topic: New data packer
Replies: 53
Views: 4152

Re: New data packer

Is it the address I should look at ? https://github.com/HansWessels/gup When pulling I get this error (related to a submodule I should not acquire ?) Cloning into ... git@github.com: Permission denied (publickey). fatal: Could not read from remote repository. Please make sure you have the correct ac...
by metalages
Wed Mar 15, 2023 9:00 am
Forum: Coding
Topic: New data packer
Replies: 53
Views: 4152

Re: New data packer

I'll try the windows way and keep you aware :)
by metalages
Sun Mar 12, 2023 3:49 pm
Forum: Coding
Topic: New data packer
Replies: 53
Views: 4152

Re: New data packer

Is there a way to build gup from sources of your repository ?
by metalages
Sat Mar 11, 2023 10:30 pm
Forum: Games
Topic: Final Fight (arcade) for the Atari STE/Falcon030
Replies: 51
Views: 3312

Re: Final Fight (arcade) for the Atari STE/Falcon030

Does it makes a big difference in terms of cycles 384 vs 320 in 50hz ? (it runs in true color ?)
by metalages
Mon Feb 27, 2023 7:03 am
Forum: Other emulators & tools
Topic: New 68k core in mame
Replies: 15
Views: 988

Re: New 68k core in mame

For now it's slower than a traditional one. There's a lot of easy optimizations in the generated code that can be done though, which should make the performance comparable. Part of the slowness it that the core is designed to be exited at any memory access (for interleaving with other devices) whic...
by metalages
Tue Feb 21, 2023 5:13 pm
Forum: Professionals
Topic: BIGDOS thoughts...
Replies: 25
Views: 3096

Re: BIGDOS thoughts...

on hd driver page : https://www.hddriver.net/en/faq.html "What is the maximum partition size supported by HDDRIVER ? his depends on the operating system. TOS 1.00-1.02 supports partitions of up to 256 MiB, TOS 1.04-3.06 of up to 512 MiB, TOS 4.0x of up to 1 GiB. These sizes are also valid for b...
by metalages
Thu Feb 09, 2023 3:10 pm
Forum: Applications
Topic: uip-tool
Replies: 324
Views: 216744

Re: uip-tool

I mean which network device ? and drivers ? NetUSBee ? something else ? I have pluged a NetUSB. No drivers, just launching uip-tool. uip-tool is referenced from Netusb Lotharek page here (from files tab) https://lotharek.pl/productdetail.php?id=46 I inspire from this video where no driver seem to b...
by metalages
Thu Feb 09, 2023 9:18 am
Forum: Applications
Topic: uip-tool
Replies: 324
Views: 216744

Re: uip-tool

alanh wrote: Thu Feb 09, 2023 8:13 am
metalages wrote: Thu Feb 09, 2023 6:53 am
alanh wrote: Wed Feb 08, 2023 10:10 pm

Which drivers are you using ?
I just launch uiptools.
Icd pro on ultrasatan
I mean which network device ? and drivers ? NetUSBee ? something else ?
I have pluged a NetUSB.
No drivers, just launching uip-tool.
by metalages
Thu Feb 09, 2023 7:17 am
Forum: Ym rockin'
Topic: SNDH YM archive v4.8 released
Replies: 14
Views: 1018

Re: SNDH YM archive v4.8 released

keops wrote: Thu Feb 09, 2023 2:44 am Thanks.

I keep listening to SNDH tunes regularly at work :)
It curiously is so motivating at work ,)
by metalages
Thu Feb 09, 2023 6:53 am
Forum: Applications
Topic: uip-tool
Replies: 324
Views: 216744

Re: uip-tool

alanh wrote: Wed Feb 08, 2023 10:10 pm
metalages wrote: Wed Feb 08, 2023 10:00 pm When transfering a set of files on my STe it fails on some specific files.
Then after a while the browser page crashes (tested with firefox and chrome)
Which drivers are you using ?
I just launch uiptools.
Icd pro on ultrasatan
by metalages
Wed Feb 08, 2023 10:00 pm
Forum: Applications
Topic: uip-tool
Replies: 324
Views: 216744

Re: uip-tool

When transfering a set of files on my STe it fails on some specific files.
Then after a while the browser page crashes (tested with firefox and chrome)
by metalages
Wed Feb 08, 2023 11:02 am
Forum: C / PASCAL etc.
Topic: m68k-atari-mint cross-tools: Vincent's vs Thorsten's build
Replies: 22
Views: 4785

Re: m68k-atari-mint cross-tools: Vincent's vs Thorsten's build

ThorstenOtto wrote: Wed Feb 08, 2023 9:22 am Yes, but that doesn't make it Pure-C compatible. Eg. floats are still returned in d0/d1, and structs that are passed/returned by value are also different.
Yep, but in this case, it means my ASM sub routines should be compatible ;)
(in case I would try to migrate)
by metalages
Wed Feb 08, 2023 8:27 am
Forum: C / PASCAL etc.
Topic: m68k-atari-mint cross-tools: Vincent's vs Thorsten's build
Replies: 22
Views: 4785

Re: m68k-atari-mint cross-tools: Vincent's vs Thorsten's build

What is the convention for fastcall ? Similar to pure C ? (a0-a1 / d0-d2 then stack ?)
by metalages
Thu Jan 12, 2023 7:34 am
Forum: Games - General
Topic: MT-32 music for old and new games thanks to mp32-pi
Replies: 11
Views: 1062

Re: MT-32 music for old and new games thanks to mp32-pi

LaceySnr wrote: Wed Jan 11, 2023 2:30 pm Chopper-X has MIDI out. Will never forget that fact because it scared the living daylights out of me as a kid when my keyboard suddenly started playing the music full blast right behind me.
Similar adventure with my d10 :D
With karate kid also
by metalages
Thu Dec 22, 2022 6:59 pm
Forum: Coding
Topic: Blitter sound routine
Replies: 89
Views: 61892

Re: Blitter sound routine

Quick & dirty test
https://youtu.be/tvO1BLg9iSk
by metalages
Wed Dec 21, 2022 12:36 pm
Forum: Coding
Topic: Blitter sound routine
Replies: 89
Views: 61892

Re: Blitter sound routine

shoggoth wrote: Wed Dec 21, 2022 11:05 am PWM sounds nice :) (pun intended)
Pun ackowledged ;)
by metalages
Wed Dec 21, 2022 7:22 am
Forum: Coding
Topic: Blitter sound routine
Replies: 89
Views: 61892

Re: Blitter sound routine

I think about adding a new feature. Currently we have an hybrid configuration with voices blittered PCM / YM with their own pro / cons : - YM : * portamento (variable freq) * squares (except if the STe has LCM -12db mix hardware fix) because of mixing level. only 10/11 volume levels (else it is too ...
by metalages
Sat Dec 17, 2022 10:06 pm
Forum: Coding
Topic: New data packer
Replies: 53
Views: 4152

Re: New data packer

Need to find time to test this.
(i was looking for a replacement of arj m4 for better ratio)
by metalages
Sat Dec 17, 2022 8:23 am
Forum: Games - General
Topic: Outrun with frame counter
Replies: 230
Views: 113340

Re: Outrun with frame counter

Looks really great and huge improvement.
Would be cool to replace YM FX sounds (skid, shock) by DMA samples to keep YM for musik.
by metalages
Tue Dec 13, 2022 9:56 pm
Forum: Demos - General
Topic: BlitZwav / Cybernetics (demo)
Replies: 33
Views: 3310

Re: BlitZwav / Cybernetics (demo)

Lonely atarist at Evoke ;)

https://youtu.be/kGRVz-J6_W4

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