Search found 30 matches
- Sun Jan 17, 2021 4:25 pm
- Forum: Coding
- Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
- Replies: 357
- Views: 94116
Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
A test using the new sprite format EMX2 and custom clearing for sprites; now you can deactive and reactivate sprites clearing. DML added this useful feature, but is not easy to use... with some work you can display a tremendous amount of sprites, also larger ones such ones I like :) at 50 frames per...
- Sun Jan 17, 2021 4:22 pm
- Forum: Demos - General
- Topic: New STe demo: The Star Wars demo by The Arctic Land
- Replies: 14
- Views: 316
Re: New STe demo: The Star Wars demo by The Arctic Land
Awesome effects and colours!
- Wed Jan 06, 2021 11:14 am
- Forum: Hardware
- Topic: Atari HDMI possibility
- Replies: 10
- Views: 715
Re: Atari HDMI possibility
This converter appears to be very interesting, as well it includes scanlines generation: https://raw.githubusercontent.com/wiki/IanSB/RGBtoHDMI/images/gallery/c64scanlines.png I need to build one... :) But, what happen with audio output of our machines? An analog audio input, in order to send audio ...
- Wed Dec 23, 2020 7:48 pm
- Forum: Games
- Topic: Dune II / OpenDUNE for Falcon (and TT)
- Replies: 205
- Views: 103118
Re: Dune II / OpenDUNE for Falcon (and TT)
Reading your answer... we all notice the waste of time trying to give some advices... Really I am so sorry for the rest of the users, and for bother you. 2 - hardware scrolling ? have you ever seen Dune II screen ? the viewport doesn't use the whole screen width. You need to gain performance, you n...
- Wed Dec 23, 2020 3:20 pm
- Forum: Games
- Topic: Dune II / OpenDUNE for Falcon (and TT)
- Replies: 205
- Views: 103118
Re: Dune II / OpenDUNE for Falcon (and TT)
it would be a great work to optimize so it is playable on a stock Mega STE I think that is hardly possible. A stock (8 or 16Mz) STE is not even able to clear the screen memory 50 times a second. Not to speak about doing some serious stuff in the same time. PS.: the bug in EmuTOS mentioned by Eero h...
- Thu Dec 17, 2020 3:51 pm
- Forum: Coding
- Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
- Replies: 357
- Views: 94116
Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
Some of the work in progress performed today... The Morden´s army is taking the STE territory, also on foot: https://www.gp32spain.com/foros/attachment.php?attachmentid=54073&d=1608219759 https://www.gp32spain.com/foros/attachment.php?attachmentid=54074&d=1608219904 On this last image, the nearest s...
- Thu Dec 10, 2020 6:42 pm
- Forum: Coding
- Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
- Replies: 357
- Views: 94116
Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
I'm still gradually making my way through the sprite upgrades. Clipping this stuff is a nightmare! However the progress has been good. Here's a before/after using a worst-case sprite. Well not quite worst-case but a poor case for sure. before.png The sprite is a single 256x128 cut, with independent...
- Wed Dec 09, 2020 9:27 am
- Forum: Chat forum [ENG]
- Topic: Coolest thing you've ever done using your Falcon?
- Replies: 22
- Views: 1601
Re: Coolest thing you've ever done using your Falcon?
made 2 "myst" like games, the first one in highres 640x480 256 colors https://orionsoft.itch.io/elansar and it's sequel in true color with Cinepak video and 360° moving background https://orionsoft.itch.io/philia pretty proud of these working on stock falcons Great games on a Falcon, congratulation...
- Mon Dec 07, 2020 12:44 pm
- Forum: Hardware
- Topic: Adding RAM to an ST
- Replies: 8
- Views: 455
Re: Adding RAM to an ST
What type of RAM would I need for an STE? I could drop the RAM in without soldering? The STE has four RAM modules, 30 contact SIMM modules such this one (starting from the top, the STE modules are as the second module, first one is a simple spare chip): https://upload.wikimedia.org/wikipedia/common...
- Sun Dec 06, 2020 4:38 pm
- Forum: Coding
- Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
- Replies: 357
- Views: 94116
Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
Are there current state of the art commercial compilers for 68k?
Usually I use commercial ARM compiler instead of GNU due to the code optimization and overall quality are far beyond free compilers.
Obviously, commercial ones can be expensive or hard to acquire... but I am curious about 68k
Usually I use commercial ARM compiler instead of GNU due to the code optimization and overall quality are far beyond free compilers.
Obviously, commercial ones can be expensive or hard to acquire... but I am curious about 68k
- Sat Dec 05, 2020 3:59 pm
- Forum: Coding
- Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
- Replies: 357
- Views: 94116
Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
Today I discovered that the arcade game is based on two rounds... that is not the best case, players want more levels, not a second round :( I disagree with that. All the Makaimura games work around two rounds to be able to got a secret weapon to beat the (real) final boss. If peoples have the time...
- Sat Dec 05, 2020 1:22 am
- Forum: Coding
- Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
- Replies: 357
- Views: 94116
Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
Anima has already produced a version of Ghouls and Ghost with his super fast sprites and I think it is running a version of the real game code (?) as well, which probably has a strong influence on how the sprites/objects have to be drawn. From what I've seen though its pretty fast! and it is full g...
- Fri Dec 04, 2020 5:10 pm
- Forum: Coding
- Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
- Replies: 357
- Views: 94116
Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
Great progress. Thanks for the detailed overview of the improvements. :cheers: Well, I think it would be kind of doable today. At least Galaga 88 is a good candidate to have a look at. A dualfield coloured version of Ghouls and Ghost arcade is a better candidate... xD its not a joke, I see it compl...
- Fri Dec 04, 2020 5:08 pm
- Forum: Coding
- Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
- Replies: 357
- Views: 94116
- Wed Nov 25, 2020 5:44 pm
- Forum: Coding
- Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
- Replies: 357
- Views: 94116
Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
So I got a bit carried away with this one. It was meant to be an example but it got complicated fast. https://www.youtube.com/watch?v=D1oAdc6MjQM I should stop mucking about with these and focus on my list of stuff to do! More than wonderful! STE is an arcade machine! You have the source code for w...
- Tue Nov 24, 2020 5:47 pm
- Forum: News & Announcements
- Topic: breakin' the borders atari - [version FR]
- Replies: 9
- Views: 882
Re: breakin' the borders atari - [version FR]
Je ne parle pas francais,
really is almost the only thing I remember from my unique (an annoying single year course) francais lessons,
Some parts can be understanded due to my native language is castilian (sometimes there are similarities),
but many other pieces could not be deducted
really is almost the only thing I remember from my unique (an annoying single year course) francais lessons,
Some parts can be understanded due to my native language is castilian (sometimes there are similarities),
but many other pieces could not be deducted

- Thu Nov 19, 2020 9:40 am
- Forum: Coding
- Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
- Replies: 357
- Views: 94116
Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
@masteries, yes it works on my stock falcon, with some graphical glitches though. It looks like some sprites aren't cleared correctly, doesn't seem like a hard one to fix. I'll send you some screenshots tomorrow, if you want. Apart from that, it moves and sounds fine. Amazing stuff, BTW! @I_am_I Th...
- Thu Nov 19, 2020 12:04 am
- Forum: Coding
- Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
- Replies: 357
- Views: 94116
Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
Another parallax example: https://youtu.be/QxKVdhiuEic I'll be short on time to finish this off - but it should already show use of parallax FX in a more practical, less contrived situation. This uses Nickel BTW. I probably won't add it to the repo until I get a chance to clean it up a bit and add ...
- Sun Nov 01, 2020 1:01 am
- Forum: Coding
- Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
- Replies: 357
- Views: 94116
Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
[UPDATE] It is now possible to generate EMS/EMX sprites which consume a fraction of the memory, at the cost of 'snapping' to a grid on the x axis. This basically omits some of the EMS/EMX preshifts for offsets which aren't needed ingame. e.g. passing '--preshift-step 16' (or '-pss 16') will generat...
- Sun Oct 25, 2020 7:47 pm
- Forum: Coding
- Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
- Replies: 357
- Views: 94116
Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
I hear banjos playing. If you are speaking about the Run & Gun demo; you are hearing only PCM (.wav) based sounds; music is based on various .wav pieces playing on a loop fashion, following a music sheet. Yamaha2149 is not used at all; there are only 8 bits digital audio, monoaural sound, 3 voices ...
- Fri Oct 23, 2020 1:52 pm
- Forum: Coding
- Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
- Replies: 357
- Views: 94116
Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
By coincidence, I saw a new Amiga mock up, using Metal Slug graphics as well: https://www.youtube.com/watch?v=9FAQ8AioSJg&fbclid=IwAR0LcYc8v2l_W0BsExLyD3ANBOpsyv67Ib7H0UMOO-HfI5oDvwY61tWuVaE It seems that Masteries want to see DamienD eating his shorts :D On EAB old Metal Slug thread: https://eab.a...
- Wed Oct 21, 2020 5:04 pm
- Forum: Coding
- Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
- Replies: 357
- Views: 94116
Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
No-one, even author, did not post latest achievement with ATG :) MST on YouTube post Metal Slug progress: https://www.youtube.com/watch?v=FMrdjrrtxWo also check his channel... EDIT: here author open thread about demo https://atariage.com/forums/topic/312579-metal-slug-clone-on-atari-ste-first-big-a...
- Tue Sep 15, 2020 3:45 pm
- Forum: Hardware
- Topic: ST2VGA and GBS 8220 VGA Input - Its possible? Its tested?
- Replies: 1
- Views: 274
ST2VGA and GBS 8220 VGA Input - Its possible? Its tested?
Greetings,
I am on a searching for use the GBS 8220 with my STE computer.
Due to this I am wondering, if the ST2VGA plugin can be used to be connected to the VGA input of the GBS 8220 upscaler.
Does anyone tested it really?
Thanks mates,
I am on a searching for use the GBS 8220 with my STE computer.
Due to this I am wondering, if the ST2VGA plugin can be used to be connected to the VGA input of the GBS 8220 upscaler.
Does anyone tested it really?
Thanks mates,
- Tue Sep 15, 2020 11:21 am
- Forum: Games - General
- Topic: Athanor 2 - Legend of the birdmen soon on ATARI STf/STe/Falcon
- Replies: 35
- Views: 3334
Re: Athanor 2 - Legend of the birdmen soon on ATARI STf/STe/Falcon
A conversational adventure, such the old AD adventure games (such Cozumel, Chitzen Itza...) !
Good work!
Good work!
- Fri Jul 24, 2020 5:31 pm
- Forum: Coding
- Topic: Atari STE Blitter objects demo (new record)
- Replies: 88
- Views: 9712
Re: Atari STE Blitter objects demo (new record)
Yeah, either temperature alone or perhaps temperature combined with a socketed chip? Or a dry capacitor on the board. Anyway I did a bit of extra science for you - see below. It appears I have an STE with integrated blitter - the blitter socket is missing. The CPU and ram get quite warm :) img_ther...