Search found 70 matches

by elliot
Thu Apr 01, 2021 9:16 am
Forum: Games - General
Topic: Impossible Mission 2: Remake for PC (work in progress) by NT
Replies: 2
Views: 216

Re: Impossible Mission 2: Remake for PC (work in progress) by NT

I remember this game, not seen it for years. From memory it is hard right?
by elliot
Mon Mar 29, 2021 2:11 pm
Forum: Chat forum [ENG]
Topic: Amiga emulator on the Atari
Replies: 47
Views: 1510

Re: Amiga emulator on the Atari

I think the first problem would be screen resolution, you would need TT or Falcon and even then you would have to hack all the video library OR put a bunch of translations in there losing a bunch of CPU time. Actually this does depend on how the OS treats the screen, early version will prob end up b...
by elliot
Fri Mar 26, 2021 3:10 pm
Forum: Games - General
Topic: Whack a Virus! Official release
Replies: 14
Views: 2518

Re: Whack a Virus! Official release

The gets hard quickly. Great game, high res is a nice change - love the sound tracks and the font.
by elliot
Tue Mar 23, 2021 1:18 pm
Forum: 680x0
Topic: Blitter vs movem for solid blocks of colour in game code
Replies: 8
Views: 606

Re: Blitter vs movem for solid blocks of colour in game code

I thought the Blitter was always going to be a part in the ST machine (or at least an optional extra) but the OS and Chip would not be ready for a launch (along with a new sound chip).
by elliot
Mon Mar 15, 2021 11:56 am
Forum: Games - General
Topic: Lotus Esprit Turbo Challenge - STE enhanced (WIP)
Replies: 236
Views: 30220

Re: Lotus Esprit Turbo Challenge - STE enhanced (WIP)

That is a really cool idea, however, I agree that is a lot a work to swap the code about. It would save lots of CPU/Blitter time.
by elliot
Thu Mar 11, 2021 4:15 pm
Forum: Chat forum [ENG]
Topic: Was Atari applications on par with DOS apps?
Replies: 30
Views: 1252

Re: Was Atari applications on par with DOS apps?

I had to do a load of GSCE work and had Lotus, it was rubbish! Crashed, corrupted data - I actually went back to ST (I think Works) because it was more stable (but with far less features).

I had this with most versions of Lotus on multiple machines.
by elliot
Wed Feb 24, 2021 10:48 am
Forum: Games - General
Topic: Lotus Esprit Turbo Challenge - STE enhanced (WIP)
Replies: 236
Views: 30220

Re: Lotus Esprit Turbo Challenge - STE enhanced (WIP)

I actually agree, I used it for everything! I miss spoke and I really should have said in "some very specific cases" and not "often", that was unfair on my part.
by elliot
Tue Feb 23, 2021 10:22 pm
Forum: Games - General
Topic: Lotus Esprit Turbo Challenge - STE enhanced (WIP)
Replies: 236
Views: 30220

Re: Lotus Esprit Turbo Challenge - STE enhanced (WIP)

Also, just remembered I also cheated on the blitter by writing longs to loading multiple Blitter registers at once as opposed to multiple byte loads.
by elliot
Tue Feb 23, 2021 10:15 pm
Forum: Games - General
Topic: Lotus Esprit Turbo Challenge - STE enhanced (WIP)
Replies: 236
Views: 30220

Re: Lotus Esprit Turbo Challenge - STE enhanced (WIP)

I am having second thoughts about my Blitter routine for mixing two samples (one left and one right), it worked in my head but not sure I got working in practice. I am sure it I used clever X inc and Y inc values to rotate the copy (Y as negative) back to the start of the buffer, each sample had to ...
by elliot
Tue Feb 23, 2021 9:41 pm
Forum: Games - General
Topic: Lotus Esprit Turbo Challenge - STE enhanced (WIP)
Replies: 236
Views: 30220

Re: Lotus Esprit Turbo Challenge - STE enhanced (WIP)

Okay catching up on this thread. I have a few ideas which may be of help but I MUST point out it has been 25 years since I programed on my STE. Also, I only used a little ASM and STOS, however, cheats are cheats in any language. Anything here may well be wrong so do not blast me for it... With the B...
by elliot
Wed Nov 25, 2020 2:29 pm
Forum: Demos - General
Topic: First MOD Engine
Replies: 7
Views: 1382

First MOD Engine

I suspect it was for a demo which is why this question it is here but what was the first MOD engine, when was it made and by whom, etc.
by elliot
Mon Sep 07, 2020 1:53 am
Forum: Demos - General
Topic: Looking for music compo demo
Replies: 3
Views: 955

Looking for music compo demo

I am looking for a music demo/compo which came out in 20 odd years ago. It had a number of tunes and the main screen had rotating fire spouts running around it. that is all I can remember.
by elliot
Thu Aug 27, 2020 3:39 pm
Forum: Games - General
Topic: Mixed Resolution Games
Replies: 4
Views: 1097

Mixed Resolution Games

Can anyone name some games that use mixed screen resolution (i.e. low for images, med for high score). I know of none and when I searched I could only find this;

Drachen von Laas

He even did a little blog on how here http://guidohenkel.com/2018/09/the-thin ... -atari-st/

Thanks
by elliot
Fri Jul 31, 2020 2:08 pm
Forum: Games - General
Topic: Trying to find a certain Psychedelic game...
Replies: 7
Views: 1222

Re: Trying to find a certain Psychedelic game...

Maybe Stardust, I got a demo on a cover disk from memory, bright graphics and heavy "rave" music.

https://www.youtube.com/watch?v=B2IkJPdqHww
by elliot
Wed Jul 29, 2020 10:44 am
Forum: Demos - General
Topic: Trying to find music from demo
Replies: 8
Views: 23556

Re: Trying to find music from demo

Just in case anyone is interested (and so I can find again).

Sorry quality is not fab, manual grab of song from demo using emulator then conversion to mp3 at 64kb so not too large to upload to here.
by elliot
Wed Jul 15, 2020 10:28 am
Forum: Ym rockin'
Topic: My chiptunes
Replies: 54
Views: 27922

Re: My chiptunes

Yep the visualizer was fun, as was the tune.
by elliot
Thu Apr 23, 2020 1:04 pm
Forum: Games - General
Topic: RANDOMAZER – a newgame for ATARI STe/Falcon New
Replies: 16
Views: 3189

Re: RANDOMAZER – a newgame for ATARI STe/Falcon New

Music reminds me of Clax title music. Looks great...
by elliot
Wed Mar 25, 2020 11:36 am
Forum: Games - General
Topic: What is your Favorite 2 or multiplayer Game On ST/e/F030
Replies: 40
Views: 12946

Re: What is your Favorite 2 or multiplayer Game On ST/e/F030

Does Speedball 2 (Manager Game) count, we used to gather round with pizza and beer and shout at the guy with the joystick to make changes, great fun.
by elliot
Tue Mar 24, 2020 4:58 pm
Forum: Demos - General
Topic: Trying to find music from demo
Replies: 8
Views: 23556

Re: Trying to find music from demo

Strider you got it (years ago), it was NTM demo (I found it here https://www.exxoshost.co.uk/atari/games/mega-demos/page8.htm). The specific screen I was on about is the first "Demo Tile" with "Zuul Disk 2" written on it, the screen itself has three pink/yellow Zuul logos bopping about, vertical scr...
by elliot
Mon Mar 23, 2020 3:00 pm
Forum: Games - General
Topic: The Great Atari ST Game Survey 2020
Replies: 53
Views: 9556

Re: The Great Atari ST Game Survey 2020

Frontier Elite 2
Blood Money
Speed Ball 2
Carrier Command
Rick Dangerous 2
by elliot
Tue Mar 17, 2020 11:34 pm
Forum: Professionals
Topic: Fastest way to move 256 words on 68030 TT for 4096 colour display
Replies: 42
Views: 7710

Re: Fastest way to move 256 words on 68030 TT for 4096 colour display

I wanted to do this on the STE using the blitter to write the pallet each 16 pixels but the people here showed me that it was just too slow.
by elliot
Tue Mar 17, 2020 11:25 pm
Forum: Professionals
Topic: Fastest way to move 256 words on 68030 TT for 4096 colour display
Replies: 42
Views: 7710

Re: Fastest way to move 256 words on 68030 TT for 4096 colour display

Okay imagine your bitmap screen, every line is the same (very important). EVERY LINE is built up from left to right of colour 0 for 64 pixels -> 1, 2, 3, 4....FD, FE, FF then 1, 2, 3, 4.....FD, FE, FF colour 0 for 64 pixels Your change the pallet at the start of each scan line, then you change again...
by elliot
Tue Mar 17, 2020 11:18 pm
Forum: Professionals
Topic: Fastest way to move 256 words on 68030 TT for 4096 colour display
Replies: 42
Views: 7710

Re: Fastest way to move 256 words on 68030 TT for 4096 colour display

Okay I think my idea if not exactly what you are trying to do but it may be an alternative solution. Okay for each scan line you have bitmap image, every line is the same in video ram; Your bitmap image on screen. Left Border Colour 0 for 64px then bitmap colours Mid Screen Second Pallet right blank...
by elliot
Tue Mar 17, 2020 9:50 pm
Forum: Ym rockin'
Topic: My chiptunes
Replies: 54
Views: 27922

Re: My chiptunes

They are great, very retro in that they don't use any modern sounds effects. They remind me of RanaRama which I loved. Great stuff. I will add that I will assume these tunes would have gone down well for the conservative use of CPU too due to their style. I would have been happy to have any of these...

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