EvilFranky wrote: ↑Sun Nov 15, 2020 1:05 pm
Been meaning to ask this for a while Doug, is there scope for a Falcon specific version of AGT?
I was going to write something about this recently, but then I remembered that some of the features in the STE version (and about to materialise very soon - this week) will have no emulation support on the Falcon. So it would have to be developed on HW only, and run on HW only. Not ideal.
EvilFranky wrote: ↑Sun Nov 15, 2020 1:05 pm
I'm assuming the same optimized Blitter routines could be applied to the Falcon also, but with the added bonus of 8bpp?
Yes. The Falcon is probably even better at it, in some ways. The 68k can't run concurrently (much!) with BLiT commands while the 030 can. And with 8bpl you can do more effects of course. And you can run more complex game logic with the extra CPU cycles.
EvilFranky wrote: ↑Sun Nov 15, 2020 1:05 pm
Curious to see what the Falcon's additional grunt could bring
I want to get the STE version of AGT rounded off to the point where it isn't missing anything really important.
I will then probably return to a different F030 work-in-progress for a bit. Following that, I might look again at F030 AGT, and what can be done within the scope of current emulation (or not).