Apparently compression ratio is quite impressive, almost matching arj -m7 but much faster at unpacking. However it is sloooow to compress on the host side so it is maybe best avoided until the end of a project for a quick clean-build turnaround.
I updated the table:
Code: Select all
#==============================================================================
# test(abreed): ticks(200hz) tiles sprite map
#------------------------------------------------------------------------------
# wrap 42 100.0% 100.0% 100.0%
# lz77 216 75.4% 51.3% 36.5% <- quickest
# arj4 902 62.8% 36.6% 19.8%
# lzs1 273 58.8% 36.3% 21.6% <- balance for speed
# pk2e 492 56.7% 33.6% 20.2%
# lzs2 363 54.4% 31.9% 19.1% <- best overall balance
# zx0 517 53.8% 31.9% 19.2% <- slow to compress
# arj7 826 53.6% 31.1% 18.0% <- best compression
#==============================================================================