Ruff 'n' Tumble on Atari STE? Wow...
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- Atari freak
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Re: Ruff 'n' Tumble on Atari STE? Wow...
That looks great!
- TheNameOfTheGame
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Re: Ruff 'n' Tumble on Atari STE? Wow...
Incredible! Wonder if they are using Doug's agtools for development?
Re: Ruff 'n' Tumble on Atari STE? Wow...
looks cool and sounds cool
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- Atari freak
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Re: Ruff 'n' Tumble on Atari STE? Wow...
@AnachronyX STE version of SotB looks cool
Lynx I / Mega ST 1 / 7800 / Portfolio / Lynx II / Jaguar / TT030 / Mega STe / 800 XL / 1040 STe / Falcon030 / 65 XE / 520 STm / SM124 / SC1435
DDD HDD / AT Speed C16 / TF536 / SDrive / PAK68/3 / Lynx Multi Card / LDW Super 2000 / XCA12 / SkunkBoard / CosmosEx / SatanDisk / UltraSatan / USB Floppy Drive Emulator / Eiffel / SIO2PC / Crazy Dots / PAM Net
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DDD HDD / AT Speed C16 / TF536 / SDrive / PAK68/3 / Lynx Multi Card / LDW Super 2000 / XCA12 / SkunkBoard / CosmosEx / SatanDisk / UltraSatan / USB Floppy Drive Emulator / Eiffel / SIO2PC / Crazy Dots / PAM Net
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- Atari Super Hero
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Re: Ruff 'n' Tumble on Atari STE? Wow...
Looks great.
Amy I wrong when I am thinking that developers should consider the existence of 4MB RAM and a "hard disk device" sort of standard in a way to improve music and graphics?
Amy I wrong when I am thinking that developers should consider the existence of 4MB RAM and a "hard disk device" sort of standard in a way to improve music and graphics?
Re: Ruff 'n' Tumble on Atari STE? Wow...
The video shows the game running on an emulated STE with 0.5Mb RAM, which is quite impressive
However, I agree that it's not much point in making sacrifices to sound/gfx just because of RAM-issues, there are probably no STE *in use* today with less than 1Mb. I would guess that most of them has 4Mb.

Not so sure that this game is *that* technically advanced on the STE. The graphics and animation is really good and I'm surprised that it runs on 0.5Mb, but there's not that many and/or big sprites on the screen and scrolling is pretty much free on the STE. So by all means not easy to make (far from it!), but IMO well within the STE's capabilities with "normal" coding.TheNameOfTheGame wrote: ↑Sun Jan 30, 2022 9:29 pm Incredible! Wonder if they are using Doug's agtools for development?
Jo Even
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- Atari freak
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Re: Ruff 'n' Tumble on Atari STE? Wow...
That fast and smooth scrolling seems pretty advanced to meNot so sure that this game is *that* technically advanced on the STE.

And it looks like a lots of work was done.
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Re: Ruff 'n' Tumble on Atari STE? Wow...
First of all, I don't think he's actually making an STE-version of Ruff'n Tumble. The Twitter post says "placeholder graphics from Ruff'n Tumble".
Secondly, scrolling is "easy" on the STE, including fast and smooth like in this example. Even fast scrolling requires relatively small amounts of data being copied per frame. But again, I'm not saying that what we see in this video is easy to implement, but it is within the capabilities of the STE without resorting to the kind of wizardry you see in AGT or demo productions.
Secondly, scrolling is "easy" on the STE, including fast and smooth like in this example. Even fast scrolling requires relatively small amounts of data being copied per frame. But again, I'm not saying that what we see in this video is easy to implement, but it is within the capabilities of the STE without resorting to the kind of wizardry you see in AGT or demo productions.
Jo Even
VanillaMiNT - Falcon060 - Milan060 - Falcon040 - MIST - Mega STE - Mega ST - STM - STE - Amiga 600 - Sharp MZ700 - MSX - Amstrad CPC - C64
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Re: Ruff 'n' Tumble on Atari STE? Wow...
I don't know for other devs, but for the time being I want to target the configuration that I had at the time (1 MB though). Not that I require more for nowMegaSTEarian wrote: ↑Mon Jan 31, 2022 5:17 am Looks great.
Amy I wrong when I am thinking that developers should consider the existence of 4MB RAM and a "hard disk device" sort of standard in a way to improve music and graphics?

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Re: Ruff 'n' Tumble on Atari STE? Wow...
After all this time, and considering the user-base has changed, I would
go with:
1 meg RAM minimum - 2-4 megs of RAM, add extra features.
Mass storage device - expected.
Compatibility with TOS v2.06 and up - expected.
And please make software accelerator compatible - a lot of people have
accelerated machines these days...
go with:
1 meg RAM minimum - 2-4 megs of RAM, add extra features.
Mass storage device - expected.
Compatibility with TOS v2.06 and up - expected.
And please make software accelerator compatible - a lot of people have
accelerated machines these days...
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Re: Ruff 'n' Tumble on Atari STE? Wow...
Nice one! It looks very nicely done. The graphics and animation are very good.
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Re: Ruff 'n' Tumble on Atari STE? Wow...
Oh! The game looks really great too... 

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Re: Ruff 'n' Tumble on Atari STE? Wow...
It seems only in the last few years people are seeing what the STE could have done, i'm just happy we can no experience this today!!
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Re: Ruff 'n' Tumble on Atari STE? Wow...
This is 50Hz?
Ruffle on Amiga is 25Hz...
Ruffle on Amiga is 25Hz...
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Re: Ruff 'n' Tumble on Atari STE? Wow...
This looks sooooo good. Looking forward to it.
I am sure there was a survey done here some years back about the RAM size for STE users, I think most where 4mb (something like in the 90%ish). I would also guess most would have a HD facility too now (but not sure).
Okay if a game fits in half or one meg then great but I (personally and being selfish here) would prefer you spend your dev time making it better rather than smaller/compatible for use on a few machines - this is a legacy which has haunted ST (and other platform) users for many years! Remember all the games that were on single sided disk and for half meg ST when you invested in a 1mb STE! I mean, how hard was it to test if you had DMA sound and play the samples there rather than on the YM with massive frame lose! I am looking at you Lemmings 2, Flood, Speedball 2, etc, etc, etc (not that I do not appreciate/enjoy the games - but still).
I am sure there was a survey done here some years back about the RAM size for STE users, I think most where 4mb (something like in the 90%ish). I would also guess most would have a HD facility too now (but not sure).
Okay if a game fits in half or one meg then great but I (personally and being selfish here) would prefer you spend your dev time making it better rather than smaller/compatible for use on a few machines - this is a legacy which has haunted ST (and other platform) users for many years! Remember all the games that were on single sided disk and for half meg ST when you invested in a 1mb STE! I mean, how hard was it to test if you had DMA sound and play the samples there rather than on the YM with massive frame lose! I am looking at you Lemmings 2, Flood, Speedball 2, etc, etc, etc (not that I do not appreciate/enjoy the games - but still).
Falcon with CT60 in rack mountable case. Two STFMs, one upgraded lots. My original STE from when I was a teen with Switchable TOS, 1.44Mb drive, 4MB RAM, Supra Hard Drive and very very yellow case. Mega STE with (currently none working) Crazy Dots 2. Atari 2600 and a Jag. And a mountain of commercial software and lots of hardware addons.
Re: Ruff 'n' Tumble on Atari STE? Wow...
Back then a lot of ste were 1mb using floppies. Mine is 2mb with a hxc floppy emulator.
Re: Ruff 'n' Tumble on Atari STE? Wow...
my game Escape 2042 runs at 50 Fps on STe, hardware scrolling + blitter makes it "almost" easy
https://www.youtube.com/watch?v=aEo9V6zCZeY
https://www.youtube.com/watch?v=aEo9V6zCZeY
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