D-GRAPH file format

From Atari Wiki
Revision as of 08:32, 7 December 2024 by Thorsten.Otto (talk | contribs) (Created page with "<pre> D-GRAPH *.P32 *.P3C (ST low resolution) This format appears to be from a very early version of DuneGraph. Perhaps scrapped when the Falcon030 arrived? These are essentially 2 ST low resolution screens interlaced together. When viewed the human eye merges the two alternating images into one. P32 details: 1 word file id, value unknown (no samples found) 16 words palette 32000 bytes image 1 (screen memory) 32000 bytes image 2 (screen memory)...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
D-GRAPH    *.P32 *.P3C (ST low resolution)

This format appears to be from a very early version of DuneGraph. Perhaps
scrapped when the Falcon030 arrived?

These are essentially 2 ST low resolution screens interlaced together.
When viewed the human eye merges the two alternating images into one.

P32 details:

1 word         file id, value unknown (no samples found)
16 words       palette
32000 bytes    image 1 (screen memory)
32000 bytes    image 2 (screen memory)
-----------
64034 byes     total

_______________________________________________________________________________

P3C details:

? bytes     compressed size of screen 1 stored in plain ascii text + cr/lf
16 words    palette
? bytes     screen 1 (packed)
See also CrackArt file format

? bytes     compressed size of screen 2 stored in plain ascii text + cr/lf
? bytes     screen 2 (packed)

Compressed image data is identical to CrackArt.

See also CrackArt file format

Back to ST Picture Formats